	Welcome General! This is the readme file the To The Death! map. You'll find information about the map, & where to find modifying tips here.

Objectives:
	In this map, you have to defend against 15 attack waves from the enemy. If you can defeat them all, you and your teammates will be victourios! The best general for this is the Laser General. Because that has the best defence system. But if you want a stronger one, have 2 of the player be Super Weapon General & the other 2 be Laser General. A mix of laser & EMP missle turrets are the best defence. Start building defences right away in the skinniest place of the map. You better be quick because the first wave come 2 minutea after game start. The enemy will almost always come from the north. But watch out for suprises! An enemy command center will be nere the top of the map. You can destroy or capture it. Don't worry about defeating the enemy by doing this. It has another command center off the border.

Setup:
	In order for this map to work properly, you must put a USA skirmish player in the top position of the map on a different team then the rest of the humen players. Also, tell the other players to team up on the same team. If you don't, the game will end shorly after game start. All the scripts in the map are meant for the USA skrimish player. The game needs that player to manage the teams. If you didn't put in a USA skirmish player & I left out the script to end the game, then the map wouldn't do anything. There'd be no player to manage the scripts. I can't just use an AI player like in the campaigns because they don't work in skirmish or multiplayer maps. (Blame EA Games for that!) So in short: Put in USA Skirmish player in the top position of the map on team 2. Have the humen player on team 1.

Cheat:
	If you really want to cheat on this map, here's how you do you. Just destroy the building in the bottum right corner of the map. 30 indestructable comanches will be given to the host of the game!

Map Makers:
	If you're not a map maker, then there's no need to read on.
	If you've already looked at the map & it's scripts, you might be wondering why the I put so little time into the terrain & it looks like I'm good with scripts. There's two reasons for this. The first, the map spawns alot of units nere the end so the map starts lagging. I don't need a bunch of scenery helping that. The second, it peeks a modifying interest in map makers. So they think to themselfs "Ha! I can modify this map to look much better & more fun!". I encourge this type of thinking! I want this map to be as successful at the Area 51 map. Mabey you've seen that AOD map. I modified that map to make if more fun, but it was to laggy so I stopped working on it. This map shouldn't lag nerely as much. If players think they can make the map better, then they'll spread their coppies to other player's computers, increasing the amount of hosting of the game! Later, I'll make a much better version of this map. Keep an eye out for it.

Modifying tips:
	I've left a bunch of descriptions among the scripts. They should clear up any questions that you might have on what I did & why. If you still have any questions, you can join the forums at cncmaps.net, forums.cncden.com, or at cncgeneralsworld.

- Me Myself & Pi 9-1-07
